Into the Woods (USA: 2014): Fantasy without advancing armies is hard

There was a time when inserting an army into a film meant hiring and outfitting a large cast. CGI has made raising one no more costly than shooting any other scene, so our fantasy worlds have been filled with siege engines, legions, giant trolly things and whatnot for quite some time. Simple magic is no longer enough, and its existence in film has become tied to armies and epic saga, even in the fairy tales. Sure, we would like to update and recast these stories for modern times, but that hasn’t meant making them more psychologically challenging or complex. Instead that has meant Tolkienizing everything. Jack the Giant Slayer, Maleficent, Oz the Great and Powerful all have their pitched battle scenes. It’s not enough for Jack to get one giant mad at him any longer. We need thousands of giants wearing armor trying to take over the earth. I bring this up because I was very nervous after watching the trailer for Into the Woods, with its crumbling castle, that somehow, someone would think that in moving Sondheim’s musical modernization of Grimm to the screen, it would be a good idea to add a battery of trebuchets because they are cheap.

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